Manual:
Click a block, click the block left or right from it to switch.
Every time the Boat comes to the Pyramide (right bar) a new line appears at the bottom.
Click on an empty space on either one of the sides of a block to let it fall down.

Each block gives 20 Points times the in one turn solved blocks.


Additional Credits:
Art from Kenney.nl:
- Background Elements Redux
- Pirate Pack
- Map Pack
- UI Pack / Space Pack
- Puzzle Assets

Download

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Click download now to get access to the following files:

PuzzleQuestAlpha002.zip 9 MB

Comments

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(+1)

This is a pretty good game here! It took me a minute to figure out exactly how everything work, but man once I figured it out my score drastically increased!

I kept wanting to move pieces up and down though, just from my years of playing connect three type games I guess hahaha. I'm not sure if that's the direction you're going in but regardless I think what your game could use most is a quick in-game explanation or tutorial of some kind. Just to speed up the figuring out process!

Otherwise I loved it! I ended up playing for a good bit see how high of a score I could get and how clear I could get the screen! Keep it up man!

Thanks.
I try to implementing some sort of tutorial screen shortly, sadly for a fully fledget tutorial it would be a bit out of scale for the project.

I have some idea of giving the pieces some animation, but i didn't testet it for now. I think seeing your action play out would have a big inpact, as sometimes you still loose some oversight when the board changes.

I'm happy you liked it :) i really didn't thought this little project would go anywhere, but as it seems i now come back to round it up a little for the next update. Again, thank you so much for the feedback, this really helps improving and fuels the motivation :D

(+1)

I really like the graphics to start off with! A bit hard to understand when you play for the first time and kinda hard to know what you are doing. Maybe if you add an indicator when you hover over the piece that you want to switch with? Sometimes if I play too fast, the it also stops me from continuing.

Other then that, I think this is a great Idea! Keep it up!

(2 edits) (+1)

Hey, thank you :)
Sadly i have to admit that most of the credit for art goes to Kenney.nl those including (Game pieces, bushes and clouds as well as the ship and the pyramid. (just to give credit where it belongs :D)

I also noted some of your suggestions and implemented some secondary icons so you can now see where you can move the piece.

Also its possible to make multiple moves at once now :) but beware they still cost those moves.

"Sometimes if I play too fast, the it also stops me from continuing."
I think this has to do with the HTML5 process i'm using, but there isn't much of an alternative. Frankly: I'm a bit disapointed how little there is to port Love2D to HTML5. ... so long story short: Maybe i find a better solution to port it over, or i (also just a maybe) take the time to port it to another language.
I try to upload a downloadable version which should not have this problem.


Thanks again for the Feedback. I get way more motivation out of this than you can imagin ;D

wish a nice New years eve to you. :3

(+1)

Im really Impressed! In such a short time you allready implemented a lot of usefull stuff! How are you making your games? I use unity. Im still new in this game designing thing.

Just to add. You are a game designer, not a graphics designer. Yes someone made em, but you used them. Made a interesting game with it. And it looks great. So take some credit. 

Just adding the ability to see the moves, allready made an great improvement! 

Its a pleasure. Keep me up to date when you update ur game!

(1 edit)

Happy to hear that :D

"How are you making your games? I use unity."
That's not as easy an Question it should be. I completly recommend using Unity, but this one
is programmend in Love2D. I wanted to get a bit more into Lua as it is a Language i absolutly adore
and not worked with yet .. so that was basicly my line of reasoning for this.

" In such a short time you allready implemented a lot of usefull stuff! "
The speed of update comes from two important points:
1. Solid coding.
I woudn't dare say my code is clean, but i had some nice
hooks in place that i could implement the new features with :D

2. good feedback
Well i got from you and a friend very solid feedback which i summed up with:
- Try not make it stuck (i'm sure i didn't solve it ... yet)
- Add more Moves at once
- Make clear you can't move up and down
- make a highlight to where i can move
- moving clouds are just soo~ important (t-that point might be from me ;D)

and that is basicly what i worked throug :D