info: there is a bug where it loads you in underneath the world ... this is due to gravity being activated before the objects are loading and might be fixed soon in an afterJam update (which im not doing till judgment is over - because it would be unfair)

Long story short: Reload the side and it "should" start you right ontop  :)
- thanks for the pations


You can't remember your name, as you step out of an allcomsuming void, called by a unknown powerfull entety that sends you on a Quest to safe the world from being robbed by it's imagination.

Travel through the unknown Palace, receive your mission and beginn your journey in this prologue of an unwritten story that maybe needs your own imagination to grow...

Adrún is at this point an techdemo of a in BabylonJS coded AdventureGame which uses almost only Kenneys 1-Bit pack. Sadly i encountered more problems than i thought and the story is mostly cut robbing it of an more interesting mechanic, but as time comes and if interest is there, i may continue the story ;3

Controlls:

WASD / ArrowKeys to walk
Press and Drag leftclick to look around
If your courser becomes a hand you can interact with objects


SPOILER AHEAD
WALKTHOUGH:

- Follow the path in the shrine
- click the altar to talk to the Deity Adrún
- go outsite and click on the Bell to the right of the temple
- go through the corridor behind the altar
- don't worry falling is a bit long, i shorten it maybe later ;D
- Activate both lever for the Door
- Go the stairs down to Talk to the old man by clicking him once
- go back to the lever and Deactivate only the right (now left from the viewpoint of the door) one. This will let the Bridge down
- Click the Key (you don't even have to use the Bridge now ;)
- after the door at the left there is a corridor with a gate. Unlock the Gate by clicking on it.
- Adrún should walk you through the rest
- End of the Demo :) Thanks so much for going this far, with our without walkthough doesn't matter!

Development log

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